Turning to mac

28 July, 2010

Y’know there many reasons as to why I prefer Macs and their OS from Windows. It is not only because simply macs look beautiful, of course they do, but MacOS is far more stable and quicker than that ol’bucket-of-crap called  Windows. MacOS doesn’t need patch after patch to be safe and work right, MacOS rarely crashes etc etc, you all know them reasons.

There was only one reason that kept me from buying a Mac all those years and that is it’s price! And since I’m spending about 3/5ths of my average day in front of a screen doing graphics and 3D (and yes playing games when not on work!) I demand a high end machine, which in Apple terms that means more expensive than they are. Read the rest of this entry »

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Virtual Tuning Mania

15 August, 2009

One of the many trends that came along with the Fast & Furious movies and the Need For Speed Underground series of games is the “art” of tuning and modifying your car to look as stupid and ridiculous as possible!!!

By that I mean the addition of ‘shark fin’ like spoilers, ‘dragon’ like body-kits full of air vents and grille and the necessary addition of hundreds of stickers of performance (therefore expensive) part brands that your car will never have. A must ‘mod’ is the neon lights under the car! Look dad, my little Seat has been captured by UFOs! Look how it glows!

So it’s bloody typical: you can have a Honda Civic that values up to 3,000€ at the most and still have another 6,000€ worth of tuner stupidity mounted on it!! The car looks like it can rocket up to 60mph in less than 3 seconds whereas reality brings that figure up to something more than 8 seconds. And you tweak it, tune it, buy this spark plug and that exhaust pipe, tweak it some more and tune it some more till one day the poor bastard falls apart.

Read the rest of this entry »


My first website :)

23 June, 2008

Today is officially the launch of the first website I ever made for commercial purposes. Still very basic in design, the site doesn’t do much except from presenting the digital printing shop I’m working for, but it is a huge step forward from what I’ve created so far, which was fairly basic.

The graphics were all done and sliced in Photoshop and while I’ve attempted to keep the Photoshop exported html, Read the rest of this entry »


Ford Escort mkII RS2000 toon

28 May, 2008

For quite some time now I wanted to do an illustration of a Ford Escort mkII RS2000. Now I’ve always said that the mkII Escort is one of my favorite cars of all time. It is also one of my future projects; to buy restore and race one.

So falling in to the car-toon obsession that I’m happily experiencing these days, I’ve decided to have a go at making a toon illustration of my fave car. So my number two toon is the Ford Escort mkII RS2000 (pictures above, on the left).

I have planned to make two flavours on that car, the first one that you now see is a modern drift version, whereas a classic Rally version is on the works. Inspiration for the drifting version comes from Colin McRae’s (RIP) mkII and the fabulous mkII owned and raced by Nikos Politis that I have photographed on a local Rally race two years ago (seen on the right).

The whole illustration lasted around 12 hours from sketch to finish and about 18-20 preliminary sketches were drawn in order to establish the best action “posture” for the car. “Inking” and coloring was fully done in Photoshop.

Long live the mkIIs!


Photoshop: non-destructive Layer Merge

27 March, 2008

Here’s a marvelous shortcut for merging a number of  different layers into a new single layer, without loosing the original ones! This is a very useful technique for when you are not sure of the outcome of a layer merge, or when -for some reason- despite merging them, you still need to keep some layers separated for later use. Furthermore, the technique expands the horizons for more experimentation with various layer blending modes.

The following technique works from Photoshop 7 onwards to the latest versions (thank you for the info liverbones!) , for older versions please check and let me know 🙂 Read the rest of this entry »


The Mac-Pro fetish

18 February, 2008

Having and using an Apple Mac computer is one of the top objects of desire on my wish-list. I simply love the feeling, the stability, the looks of the interface and their sleek design. Compared to a pc, a Mac is light years ahead! It’s not the i-pod, i-tunes connectivity and all the gimmicks that go with it, it’s the fact that a Mac is a reliable machine and a real pleasure to work with, pure QUALITY, period! And for the amount of time I’m spending in front of a computer screen, I demand that quality.

Fairly recently Apple has released a new model in their Pro series. And that machine is a real monster! On the outside, the design haven’t changed much, but inside things just got hotter. First of all the powerplant of this workstation is 8 powerplants really! Using 2 X Quad-Core Intel Xeon processors up to 3.2GHz you can vaguely begin to imagine the capabilities of this machine! Larger powerplant means that you also need a larger storeroom to support the production volume 🙂 So the new MacPro can have RAM up to a whopping 32GB!!! It comes with only 2GB as a retail standard, but don’t tell me you’re not intrigued with such capacity to order a machine with more RAM! Read the rest of this entry »


Definition of the term “Vexel”

10 February, 2008

A lot of new people in illustration often ask what is “Vexel Art”.

The short answer for it is that it’s mixed discipline artwork; you can combine vector based artwork (paths, shapes, vector lines and polylines) with normal raster artwork (brushes etc). Whenever you combine these two elements, the derivative is called Vexel Art. Most of the time my artwork is vexel art, since I can get the best out the two (vector art and raster art) when combined. And as you can easily understand, vexel artwork can be achieved only with a computer :), it can include some traditional media elements in it, but the end result will be done on your digital friend 🙂

Usually vexel ‘products’ are clean-cut illustrations, since you have all the line control of vectors and the color gradient freedom from raster! Comics in colour are usually vexel artwork, as well as the majority of conceptual automotive or industrial design renderings.

An interesting and more in-depth description of Vexel art can be found here, written by the superb vexel (automotive) artist dangerruss.