Turning to mac

28 July, 2010

Y’know there many reasons as to why I prefer Macs and their OS from Windows. It is not only because simply macs look beautiful, of course they do, but MacOS is far more stable and quicker than that ol’bucket-of-crap called  Windows. MacOS doesn’t need patch after patch to be safe and work right, MacOS rarely crashes etc etc, you all know them reasons.

There was only one reason that kept me from buying a Mac all those years and that is it’s price! And since I’m spending about 3/5ths of my average day in front of a screen doing graphics and 3D (and yes playing games when not on work!) I demand a high end machine, which in Apple terms that means more expensive than they are. Read the rest of this entry »

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Making reference material useful

29 June, 2008

How many times don’t you find your self keeping all over the place photos, advertisements, paper clippings and such things, with the excuse that they could be reference materials on future projects?

I know I do and this only helps me to cram my desk with piles of paper bits that never ever get used in the end.

The same applies when saving photos and images from the web on your computer. First you can never find them when you really need them and second, you never remember that you have them!

Lately I found this article with some helpful tips: Read the rest of this entry »


Peugeot design contest 2008

25 May, 2008

I’ve just received a newsletter in my inbox announcing the Peugeot Design Contest 2008.

It is the 5th edition of the, now annual, contest sponsored exclusively by Peugeot, giving chances to talented (and not talented) designers all over the world to basically show what they’ve got 🙂 and apart from the cash prizes there’s some chance that one can get a position in some automotive design studio, which is far better than any cash prize…. well not any really 😀

This year’s contest briefs us to IMAGINE THE PEUGEOT IN THE WORLDWIDE MEGALOPOLIS OF TOMORROW”.

And the candidates should design with the following four aspects in mind: environmental awareness (therefore V10 and V12 gasoline drenching supercars are an instant failure 🙂 ), social harmony, interactive mobility and economic efficiency. Also one must keep Peugeot branding cues and styling in mind.

The deadline for this one is the 20th of July 2008, so get sketching and/or modeling ASAP!

Good luck!

The contest’s official site is here


Truckers Of The Apocalypse

28 December, 2007

Hard Truck Apocalypse is one of the latest releases in the long Hard Truck Series. You might know the games in the franchise as Hard Truck – 18 Wheels Of Steel, or Hard Truck Haulin’. Their basic concept was to simulate the trucking/hauling business by giving more attention to the actual driving than the actual financial and bureaucratic elements involved in the real profession. The player was beginning the game with a beaten up rig and the aim was to build up reputation and eventually buy more trucks, hire drivers etc in making a large transport company. There was no ending in the game unless you had lost all your money and your only truck was terribly damaged, something that made you loose interest in the game after a while, cause all you could do was to transport goods from one city to another and gain more profit and that was it. No storyline, no real substance, nothing to keep you going for long. Product life cycle equalled to one week on your hard drive then back to the box and of to the self to catch dust . In that vein several titles came out: Hard Truck 18 Wheels of Steel, Hard Truck 18 Wheels of Steel Across America, Hard Truck – Pedal To The Metal and finally the recent (and pinnacle title, in my opinion) Haulin’.

Hard Truck Apocalypse is something completely different and new to the Hard Truck series. For one, it does not play the same, nor does it feel the same as the rest of the games in the series. Best of all, H.T. Apocalypse finally has a storyline to follow! And this storyline comes in 2 varieties according to how you start off the game. It also has a huge map for you to explore! Read the rest of this entry »